Clear editor. You can post now and register later. Slap that behind a plane you'll be able to go beyond 20km without any trouble. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. In this case lots of fuel is the wrong approach, I can get more than half way around Kerbin on 2 cans of Jet Fuel and a turbojet if I glide most of it. General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. Valve Corporation. I'm in career mode (have the turbofan engine) and trying to get some science readings for a mission at a high altitude. Challenges That's all true, but just read the OP: hypersonic appears to be completely out of the question. For all your gaming related, space exploration needs. Basically you just need to fiddle with it and try some test flights. Your link has been automatically embedded. High altitude planes - Kerbal Space Program Forums So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. If released at a speed of 700 or more m/s and an altitude of 20 or more km, the satellite will achieve orbit with its second stage mostly full, leaving it with approximately 1600 m/s of delta-V -- enough to achieve lunar or interplanetary orbits and, on small bodies, landings. The benefits should be obvious. This tutorial will cover designing and flying a plane that can soar at high altitudes! if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. FBW uses three controllers - pitch, roll and yaw. Can't remember where I saw/read about it - Scott Manley maybe? 2022 Take-Two Interactive Software, Inc. Main goals: Auto-trimming. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. with a thrust vectoring range of only 3 degrees. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. edited 6 yr. ago. i dont know what kind of range youre looking for but i would make a significantly smaller plane. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. (the engines will use very little at high altitude anyway). Cookie Notice You cannot paste images directly. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Air Flow + max. Jets drop thrust at higher altitude and speed, but also drop . If you have an account, sign in now to post with your account. This page was last edited on 22 December 2019, at 20:54. its rather flat but its a solid surface. Which is capable of high altitude, high speed flight. These designs are great for getting around Kerbin quickly, but without going orbital. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Note: Your post will require moderator approval before it will be visible. KSP - High Altitude Aircraft - YouTube You can spin around the whole world on just fumes. I've since shaved that down more but that was by going even higher and even faster). Let me share what I know about jet engines, speed, and efficiency. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. There's basically three ways to do that: lifting surfaces, thrust, and orbiting. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". As long a you can fly faster, the lower density at altitude can be compensated for. I am currently designing a mission that will involve several very long distance plane flights. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. I tried building a plane but can't climb higher than about 11,000m (I don't have many plane parts yet, though). Note that you need to activate the afterburner ("Wet Mode") manually. Editing Kerbal Space Program save files for KSO, Rasterpropmonitor for Kerbal Space Program. Note that keeping the plane weight low is critical, only carry a very small amount of fuel. Learn more about Stack Overflow the company, and our products. It is stable but can not maintain altitude. Yes, although they have only been flown with nearly full tanks. All trademarks are property of their respective owners in the US and other countries. Highest and fastest possible is best. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. The most efficient way is, of course, to make a high altitude (or space) plane. How do you get out of a corner when plotting yourself into a corner. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager Something that I think has become less clear since someone updated the wiki. Information Changelog Stats I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. I start with the normal jet engines (which takes almost the complete runway). I didn't try for 20000m as it probably wouldn't do well. So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Display as a link instead, This thread is quite old. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. It was meant for low altitude flight. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. So the faster you go the higher you can fly where there is less drag. Anyway thanks in advance. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). It will be expensive and time consuming. "Whiplash" Turbojet. lost birth certificate near berlin; ksp high altitude plane. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. This thread is quite old. Using Kolmogorov complexity to measure difficulty of problems? What plane in existence can fly at the highest altitude, and - Quora It flames out at 25,000. You can go above 20km with the J-404 Panther. J-404 "Panther" Afterburning Turbofan - Kerbal Space Program Plane - Kerbal Space Program Wiki Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? ksp high altitude plane. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel.
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ksp high altitude plane