eu4 is forming germany worth it

Some of these may also be owned by non-tributary subjects, and when you form the new nation both you and your subject will combine together. That means you automatically lose emperorship. Going revolutionary is never worth it. The mission tree basically gives perma claim on 2/3 of Europe, with some extra bonuses on other things like colonizing, When it comes to the military. Forming a country resets any expanded infrastructure done in any provinces. These nations can be re-formed though by the player if the right conditions are met. Germany's ideas are still very top tier, and overall even better than Prussian one mainly due to the Admin . Playing as prussia and the year is 1690. You dont lose your PUs and vassals from going revolutionary but if your PU partners go revolutionary as well (which is likely if you dont kill the revolution) then they will break free. The pirate nation of Ttouan is the exception, as it has an existing core in the 1444 start. If you form Bavaria you'll leave the HRE, how much of it do you have left to conquer, or do you plan to just destroy it. Denmark, Sweden, Norway and Finland can bypass this requirement via their mission trees. [2] The decision to form Prussia is the only one of these that does not exclude German regional tags, so Prussia can be formed by the other nations on this list, but Prussia itself can't form the other countries. If that is the case, an alliance with Austria is key to get Bohemian land. Does anyone have any words of wisdom about this? Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. A formable country is one that can be formed by decision if certain conditions are met. Providing 360 degree HR recruitment consulting for roles along the HR value . It is a formable country, formable by both Poland and Lithuania. The Imperial German ideas dont look as good to me as the Prussia ones so I just wanted a bit of guidance from some of the vets on here thanks. By the time i formed Germany i was at +30g a month with a 60+ size army fully funded. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. The end-game tag restrictions can be lifted by disabling the option Limited Country Forming. Earthquake relief sale gives you $1000 worth of Steam games for cheap, WoW Dragonflight patch drops huge Death Knight, Paladin, Shaman buffs, Marvel Snap publishers new RPG is basically Dungeons and Dragons, FFXIV sale makes now a great time to discover everyones favourite MMO, FFXIV patch 6.35 release date set for Loporrit and Hildibrand quests, Diablo 4 wont have huge damage numbers, praise Lilith, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? Create an account to follow your favorite communities and start taking part in conversations. Questions, Paradox These countries are not allowed to form other German countries even if they otherwise meet the prerequisites. Thought Bavaria was the same. Question. No But when it comes to economy they are far superior with their 5 admin efficiency and 20 good produced and also they get like most claims in game having claims on all of germany poland france itally and lithuania, Wait till new age, there you have special ability for prussia. Publicado el junio 1, 2022 por junio 1, 2022 por Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. Related:Five strategygames like Civilization. Unlike other formable nations, these can be formed in games using the random setup. The player should use their discretion to choose allies. Austria-Hungary and Germany were founded 5 years apart. A formable country is one that can be formed by decision if certain conditions are met. Must be steppe nomad. The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodw) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. In addition to Prussia's potent military ideas, reforms that are available to Prussia as a monarchy or . Press J to jump to the feed. This page was last edited on 4 February 2023, at 17:40. Requires administrative technology 10. becoming non-revolutionary after getting the name, Own and core certain provinces (Some provinces can also be owned by non-tributary subjects), A new name and color; often some prestige, permanent claims and the, Formation of a new country changes "historical rival" attitudes regarding other countries. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers. 7 Brandenburg To Prussia. Depends on what you want to do with your run but I'd say it's not worth it in your case. Given that the game spans several hundred years of history, it has to account for the emergence of newentities many historical, although some more fantastical that arose during this time period. I would go for it if its possible in your game, but I wouldent take the German ideas. Given the game has no inherent victory conditions other than a bare-bones scoring system and a simple mandate of not losing, it can actually be a pretty exciting in-game challenge to try and form one of these emergent nations. If you form Germany, usually your army is big enough that losing some quality doesn't hurt so much. Today we're forming Germany in Europa Universalis IV as fast as I can. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. New comments cannot be posted and votes cannot be cast. Prussian ideas are all about combat which makes them great for multiplayer. The country: was never an end-game nation. All rights reserved. This is a compilation and strategy article for Germany.Mechanics and flavor content are transcluded from other pages. in Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups, in Hindustani, Eastern Aryan or Western Aryan group, in French culture group, Basque or Breton, In Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups. Press J to jump to the feed. If that happens, dump Austria as an ally. Enjoys all Paradox games, especially Hearts of Iron 4, Total War: Warhammer, Halo, and long walks on the beach. Either wait for a Claim Throne opportunity for a low liberty desire subject; or prioritise their annexation for fast Hanover formation. I see, so if I want to continue to steamroll my enemies I should keep Prussian ideas. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You must log in or register to reply here. Algiers. I don't see the problem. Which country gets formed depends on the players primary culture at the time of formation: If you have any other culture that has access to the Federal Constitution, you can form a custom nation with its own name and flag. Not sure what you expected for forming it. oh, denmark, nice idea, i'd usually look for aliances inside the HRE, so I'll use those ideas for my next game :D. I got it on my first try just a few days ago. I was simply asking for your input about the current Germany in Eu4. This means that if you form any of these nations, you are not then allowed to form any other nation even if you meet the prerequisites, with only a handful of exceptions. This means no forming the Holy Roman Empire as the Roman Empire, or reforming the Papal States should it ever disappear from the map. Some missions and decisions change the name of a country without changing its tag or flag. At tech 20 you should have reached that point already. There are six pirate nations that can only be formed via a special event where the player gets to choose to release it as an independent nation, release it as a march, or play the country as a newly released independent nation and carry on your game. Prussia is arguably the best military nation in the entire game. A country can only form one of these nations during any given play through, and most of the colonial nations dont come with their own unique idea trees or events, making this a largely cosmetic change. Yeah, getting Poland / Lithuania / Hungary as allies, even better as a PU, can really help. That is quite op. Can be formed by end game tags. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Andalusia. Kln, Nordrhein-Westfalen, Deutschland. Did they change that and you can keep the Prussian monarchy? Otherwise it wouldnt feel like a upgrade to form the new nation. Please help with verifying or updating this infobox. However you lose your absolutism which is replaced with revolutionary zeal mechanic. If you go the Brandenburg route, make allies and royal marraige with Denmark and Austria right at the start. raccolta bollini italmark 2021 eu4 is forming germany worth it. There are also seven countries that can be formed with the Federal Constitution federation advancement, and this largely covers First Nation polities in America. I would stick with Prussian ideas. Interactive corporate website. Here is the full list of the 66 basic formable nations in EU. See the Brandenburg and Prussia pages for strategy on starting. Stay Bavaria emperor until you form Germany. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. eu4 is forming germany worth itejemplos de objetivos smart de un restauranteejemplos de objetivos smart de un restaurante Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Germany is better in just about every way. Even if the German ideas are weaker for battle you still keep your government type so you should still blow anyone else out of the water. For more experienced players, you can use Prussia's OP ideas to quickly make a powerful military and expand very quickly in the HRE. I don't like Poland as an Ally because they quickly become a pushover to beat thanks to them being Eastern Tech group and not nearly as big an army as Russia. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thringen (63), and Oberhessen (81). If it's "conquer as much as possible as quickly as possible", forming Imperial Germany would indeed be the wisest choise as others have pointed out. Germany has a pretty cool new mission tree from the latest update, and I'm pretty sure you can keep the prussian monarchy when you form germany, so go for it if you want to have fun as germany. Thought Bavaria was the same. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. Prussia was formed in the 1500s. The full list can be found on the Paradox wiki. Bavaria. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. There are also 29 polities formable and existing that are designated as end-game tags. Armenia. Unless you really want space marines or play tall take the German ideas. The high incidence of polio in Europe in the recent past and increasing initiatives from European governments are propelling the European . Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. Here is the full list of the 66 basic formable nations in EU. It's plant and machinery are fully adapted to modern technology so that product and price meet the customer's needs and demand. They are worth taking, but less militaristic than Prussias. Brunswick and Hanover have ok diplomatic ideas; combine with Diplomatic to spread your dynasty - and ultimately form personal unions - over lesser HRE dukes. In another 10 years I should have all the provinces to form Germany and Im wondering if it is worth it? You are using an out of date browser. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Press question mark to learn the rest of the keyboard shortcuts. Instead, declare on their ally. Generally, a nation must meet the following requirements to form most formables: And forming a country will have the following effects: All of these formation decisions require that the game is using the historical setup. The Livonian Order can form this country via Mission, bypassing all requirements. Changes tech group to Indian and government to monarchy. Coaching, mentoring, and developing the team, establishing workflows, & streamlining processes. Ill probably choose to form Germany. May be formed by steppe nomad. The following nations can only be formed by former colonial nations who have achieved independence. What about the national ideas, are they better than Prussias? The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. If they were a human player, then they would be difficult to deal with. Press question mark to learn the rest of the keyboard shortcuts. After you have a small army, ally with either Austria, Bohemia or Poland. Most are not strictly formable nations, because you abandon your current nation to the AI to take over the newly spawned nation. It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. The Present worth of the Company is around equivalent to USD 50 million (Unit-1, Unit-2 & Unit-3). Questions, Paradox A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Kurland does not exist. They're decent enough, but not quite as military focused as Prussias, they more a of a Jack-of-all-trades kinda NI set. German ideas are better because at this point unless its an mp game you will be far stronger than everyone in terms of numbers whilst having a high quality army so better to go for ideas that help you in other ways. Europa Universalis IV is one of Paradox Interactives premier grand strategy games. There are 26 former colonial nations that can be formed after a colonial nation has achieved independence. Integrating England/GB helps earn other achievements, such as Fine Financials and Industrial Powerhouse. Bradenburg is all luck, seriously. It pretty much comes down to what kind of game you want. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The early struggles are worth it, however. Interactive corporate website. If you're going for a bit more of a roleplay route or just want to shift gears in your playstyle, feel free to take the German ideas. Please help with verifying or updating this section. Germany mission tree is insane, you'll have a claim over half Europe. How much would it cost to shift - is it worth forming Prussia first. To form Prussia you need to flip protestant. prussian ideas are geared almost exclusively towards warfare. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. on Paradox technology, Legal Capital must be in Persia region. GB, Spain, France, Austria can all be easily more powerful by the time you are admin tech 20. It's alternate history and gives and achivement, if you want historical experience of forming Germany take a look at vicky 2. What changed from 1.29 to make revolutionary countries less appealing? But nonetheless you keep the prussian government. I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. These countries are not allowed to form other countries even if they otherwise meet the prerequisites. Any unique requirements for forming the above can also be found on the Paradox wiki. Its funny how so many countries in euro are actually younger then Australia. Im playing as Bavaria and Im considering forming Germany. Last but not least, its worth pointing out that theres a mod that completely reworks formable nations, adding in new options and reworking existing ones to work better with the new options. Top tier military still though. A name change has no effect on the game. Are you min-maxing, or what are your personal goals for the game? Im not planning to go past the borders of Germany (maybe Hungary too) and dismantle the HRE. Or, When Protestantism/Reformed spawns, Take the religion from these( as you need it for forming Prussia), and wait for the league war. Cookie Notice The Hanoverian mission tree includes a Restore Union CB on England. "Gonna fly this baguette to the moon somehow!". Create an account to follow your favorite communities and start taking part in conversations. In the league war, occupy the required capitals and dismantle the HRE, Or, you could ally all the electors, call in all possible allies to war with the emperor, occupy the emperor's capital and dismantle the HRE. Well sort of, but "Germany" would be the German federation, which occurred after 1820, and thus isn't really reasonable in this game anyways. You should form Germany. Currently Catholic Bavarian emperor (10+HRE direct vassals), Ironman, 1061/1650 Gov cap, 2612 Dev, 2000 subject devIdeas: Dip/Admin/Qual/Off/EcoPU-Den Vas-Bur,Czech minors, Ragusa, Byzan, Burgundy, Province, Aragon, Morocco,Tier 3 monument: Malta, Jerusalem, Granada, Koln, prague, Should I convert religion to protestent - lose emperorship, destate to culture shift to prussia, form prussia before forming Germany. Privacy Policy. These nations can appear and be played via special events. You gotta play the diplo game very carefully. With 1.30, I'd rather stay a monarchy. Eventually you will get what you need to form Germany. I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. Leading a team of 3 recruiters in a remote / hybrid set up. it's also worth noting that even though the german ideas are a cut below prussian ideas in terms of military quality, theyre still very solid when compared to pretty much every other set of NIs. Formed through the centralization reforms. Aotearoa. It depends on your situation really. it's the same mechanic but if you go for a world conquest, it slows you down before you accumulate those points. Credit to the Paradox wiki, which already has a decent resource on this subject. in Iranian group, Turkmeni, Uzbek or Kyrgyz. However, none of these options are available to the Holy Roman Empire or the The Papal State. Once Prussia is formed, the player should improve relations with Austria to form an alliance with them.

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eu4 is forming germany worth it