hoi4 strategic bombers worth it

Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Tanks have a high supply usage, logistics company reduces their supply usage significantly. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. For this reason it is advised to hold air superiority as much as possible. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Air supply. They can perform Air Superiority and Interception air missions. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. The auto-repair mechanism also means that bigger wings are better. hoi4 isn't an easy game, people opt to play it . Up to -30% movement speed to enemy divisions. Press J to jump to the feed. Air warfare is managed in the corresponding strategic air map mode. Each plane assigned to the attack rolls to hit a target. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Air superiority. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Create an account to follow your favorite communities and start taking part in conversations. Do you think they are as important as CAS aircraft? Various countries have focuses that grant research bonuses for e.g. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. 3. Scout plane: Provides intel on enemy troop compositions. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. An air wing may be created only if there are sufficient planes and service manpower available. Bomb Scotland's infrastructure into dust and watch them all die. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Press J to jump to the feed. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Are signal company and recon company worth it? Naval strike. New comments cannot be posted and votes cannot be cast. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Once the American airforce is decimated, send in thousands of strat bombers. The colors and interpretation of the colors is listed in the table below. Read our Hearts of Iron 4 DLC guide. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. Air bases can be damaged by strategic bombing missions . In addition, combat width, reliability and support companies are discussed in detail. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. CAS wings will contribute planes to the battle up to 54 planes. Wings of 500 bomb the shit out of any zone. The recon company provides simpler benefits: speed and reconnaissance. JavaScript is disabled. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. All trademarks are property of their respective owners in the US and other countries. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. At least 30% air superiority is required to perform port strikes [15]. No, they're worthless. If you like it, I would very much appreciate if you'd follow me on Spotify. Aircraft carriers act as additional, floating air bases. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Example below: As the UK player, there is 60% intel about Italy's air force. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Scout planes can only contribute up to 20-30% of intel in a given area. You are using an out of date browser. the night penalty is -90% for planes, not -50%. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. With 48 CAS present, the bonus would be +22.2%. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. TACs are great for their versatility. However, different models of plane within the same type (e.g. Lovenought 6 yr. ago. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. 1936 fighters and 1940 fighters) may be mixed in the same air wing. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. They can perform Port Strike and Naval Strike air missions. If no missions are assigned, air wings will remain idle in their air bases. Damage will reduce the capacity the base can hold until repaired. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Medium tanks have good armor and low cost. Then invaded, and send in CAS. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. A regiment (vertical column) can only hold batallions of its type (e.g. Especially if the attack on the region is being carried out by a. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. in the air region without regard to the number of air wings present. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Bombed Germany a bunch so their economy sucked. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Strats can completely cripple the enemy, but requires a lot of IC. Putting 2 factories on transport planes should be sufficient for your logistical needs. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. (Taking into account the minimum-of-1, the result is 1.84). 90% -> 99%. They may get targeted by naval anti-air. I agree about that. This is a community maintained wiki. 1. Single player no, multi yes. Transport plane: Deploys paratroopers and drops supplies. State anti-air can also reduce air superiority in an air region. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. 1 reply 0 retweets 3 likes. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Interception. New comments cannot be posted and votes cannot be cast. from air doctrines) only for that mission type get applied to the wing for that mission. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Press F1 to switch to it if you're using another view. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. there is no (functional) mechanic in game for escorts/escort efficiency. Especially important in Multiplayer where front lines have many units in them. So a compromise between those effects is 20-30 CW. This item will only be visible to you, admins, and anyone marked as a creator. Port strike. You need to sign in or create an account to do that. In my experience they're a bit pointless. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. It's a harrowing death spiral. Drops supply from the air to units without supply, preventing attrition to your units. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. If in a mp game yes, vs ai no. All trademarks are property of their respective owners in the US and other countries. so night bombing is definitely the way to go. Overwhelming firepower (Overwhelming Firepower). @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! After all, we're here to explain how to use nukes in HOI4. The maximum penalty without doctrine is 35% at 100% air superiority. These variants are able to launch from and land on aircraft carriers. You miss 'em when you don't have them, especially multiplayer. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. the night *cas* bombing modifier is -90%. Do you like to use Strat bombers, . In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Retweet. Heavy fighters have a long range and powerful weapons. Their lower agility however means that they will struggle against regular fighters. A logistics strike mission is an air attack against enemy trucks, trains and railways. Decreased soft attack, hard attack, breakthrough and defense. Are tactical bombers worth it hoi4? Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. A division consists of 5 combat regiments and 5 support companies. That's really useful information. Situational (if you need lots of PP): State Serves the Military (Fascist). For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Railway guns decrease enemy attack, defense and entrenchment. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. on Paradox technology, Legal Available for: All planes, except rocket interceptors, transport planes and scout planes. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? They can attack enemy convoys carrying troops. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. could you retest it in the arctic? Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Join. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. These apply on the small airframe, since the small airframe is used as CAS. The maximum penalty without doctrine is 35% at 100% air superiority. Since you can't tell your bombers what to target anymore, they're useless. Each land-based air base can support 200[1] planes per base level without any penalties. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. +1 I agree with everything you said. This detection percentage is modified by other variables. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. support artillery specifically is stupid cost effective. Close Air Support planes are designed to provide support in land combat. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). urban environments, across rivers, forts, etc. on Paradox technology, Legal Same goes for AA. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. you can target certain structures with your strategic bombers. Attacking an enemy province in bad weather or bad terrain. Lets talk about strat bombers and whether they are good now. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Also, is producing lots of naval bombers and putting them on naval strike . Anti-air capabilities are averaged across all divisions including the reserve. It can be extremely useful in MP against other players if you can maintain air superiority. Naval Bombers are able to perform attacks against enemy ships. Strategic bombers can be fought in the air by fighters. Air wings have a base 4% chance to detect or find an enemy fleet. open.spotify. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Only do this if you have plenty of fuel, when not at war. Since you can't tell your bombers what to target anymore, they're useless. Is it worth building strategic bombers? Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Are strategic bombers worth building? What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. They remain banned on most competitive matches. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Another fun fact is that this is in global hours, but day/night is calculated in local hours. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. I composed the music for the Battle for the Bosphorus pack.

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hoi4 strategic bombers worth it